

- #Keyshot for zbrush or octane install
- #Keyshot for zbrush or octane pro
- #Keyshot for zbrush or octane software
- #Keyshot for zbrush or octane code
- #Keyshot for zbrush or octane Pc
#Keyshot for zbrush or octane pro
The 3090 uses 8 nanometer fabrication, whereas it's likely the future Mac Pro "System in Package" will be 4 nanometers or better.įrom the podcast, his idea on the GPU performance of the upcoming Apple Silicon seems based solely on a theoretical GPU "teraflops" spec.

So he is thinking in terms of past and present products. He can't envision that much GPU horsepower (and heat) in the same package as Apple's 40-core CPU.īased on that reasoning you could look at the Radeon Pro 560X in a 2019 MacBook Pro 15 (which burns 60-80 watts and produces a GeekBench 5 Metal score of about 18,000), and conclude it would be impossible for Apple to make an M1 chip which has better GPU performance yet consumes a fraction of the power.

Siracusa also can't believe Apple could put that in a single package, because he reasons the equivalent RTX-3090 burns so much power (actually up to 350 watts). That would be far more than "just slightly faster than a 3090". So based on those, an Apple Silicon Mac Pro with a 128-core GPU might produce around 16x 22,000, or 350,000 on the Geekbench 5 compute benchmark. We also have the Geekbench 5 compute numbers for the M1 with 8 GPU cores, which is around 22,000. But there is no need for extrapolating from specs - actual Geekbench compute benchmarks exist for people using RTX-3090s in a Hackintosh. The "M1X" will enable a better assessment higher up the performance scale.Ĭlick to expand.From the podcast, his idea on the GPU performance of the upcoming Apple Silicon seems based solely on a theoretical GPU "teraflops" spec. The problem is the only current example we have is the M1 with 8 GPU cores, so it only covers the lower performance echelon, also not all popular applications are yet available in native Apple Silicon format. In theory even a poorly written app might have better real-world performance on an Apple Silicon GPU than a traditional GPU having higher benchmark scores. Some past versions of Lightroom did this, possibly due to inefficiently copying data between GPU and main memory.
#Keyshot for zbrush or octane software
In some software it's not unknown for an app to actually slow down when GPU acceleration is enabled. If Apple holds to the unified memory design, that should greatly reduce overhead in copying GPU memory buffers back and forth to main memory. There are other issues besides Apple Silicon GPU benchmark performance. We will know a lot more in the apparently near future when the "M1X" is released and the 32-core GPU is benchmarked. It's like trying to measure 20 feet with a one-inch ruler. Those performance levels are so far beyond the current M1 they could be way off. That assumes no further per-core enhancements and also discounts any performance advantage of using tile-based deferred rendering, which is possible with the Metal 2 framework. That might be very roughly 70% faster than an RTX-3090. If you keep projecting along that line, it would imply the rumored Apple Silicon Mac Pro with a 128-core GPU might be roughly 4x that fast, or about 350,000 on Geekbench 5 compute. I'll report back once I have a chance to load a few projects and test the MacBook out more.Ĭlick to expand.If you extrapolate linearly from the published Geekbench 5 compute numbers for the M1, that implies the hypothetical M1X with 32 GPU cores might be at least 30% faster than the 16GB Vega 64 in the iMac Pro. I figure that will be a good stop gap until we get a better look at what the future AS pro machines will look like. I'm going to try to pick up a 6800xt today and put it in my eGPU for use on the iMac Pro. Maxon seems all in on AS, both C4D and Redshift devs were on the M1 launch reel, and the R23 launch reel heavily featured C4D running on Mac OS. AMD is launching cards in spitting distance of Nvidia. We're FINALLY getting metal support in the renderers.
#Keyshot for zbrush or octane Pc
I've been hovering over a PC build for a long time and almost pulled the trigger, but now I have serious hope for the future of the Mac in mograph. I have not fully installed all of my plug-ins on the MacBook (this may be the speed difference) or loaded a complex project. It boots in 8 secs on my M1 MacBook, 10 secs on my iMac Pro.
#Keyshot for zbrush or octane install
You can't even install freaking Acrobat in Big Sur.
#Keyshot for zbrush or octane code
Looks like Adobe will finally have to modernize their ancient code in all their Creative Apps to port them over. There is a M1 native beta for Photoshop, but it is missing a ton of features. Maybe a year or more before we see the entire suite ported. I'm guessing it will be the June release before we see any apps out of beta. Looks like it will be a LONG time before Adobe apps are fully ported.
